
Their phrases sound in elvish and say the following words:Ī : C was with me when the assassination happened, so he can’t be the culprit.ī : D is known for never ever telling lies.Ĭ : I was accomplishing a very important task at the time, which makes me innocent. If one or more players stand in front of one of the statues, they will begin speaking by triggering their Magic Mouth‘s spell. It looks ornamental due to its beauty but the blade can leave a cut by simply touching the border. An orifice is located in each of their necks, big enough for a dagger’s blade to fit in.Ī dagger is located right in front of the statues, lying on the floor. These are the letters A, B, C and D written in Elvish writings. These are normally used as spies to infiltrate elven societies and kill important targets between their communities.Ĥ statues symbolizing Sea Elves stand next to a wall, one next to the other, with symbols carved in their bases. * Malantis: Sahuagin born in a different way that looks just like a Sea Elf. Shall you make the wrong choice, consequences will fall upon you.

Finish the liar, as it surely is the killer. Were you worthy of our treasures you should be able to identify one if it was between the subspects of an assassination crime. Malentis* have infiltrated our homes in the past. In conclusion, placing the golden coin in the bottom right circle would complete the puzzle. The answer to it can be seen in the picture below, with the three letters meaning G(Gold), S(Silver), C(Copper): No two coins of the same type can be located contiguous, making it only able to have one solution. In order to solve this puzzle, a player must locate the correct coin in the circle from the bottom right. In front of this wall, a pedestal lies in the center of the room with a gold piece, silver piece, and a copper one placed on top of it.

A question mark is carved in its interior. The other circle is another orifice, with enough space to place a coin in it. The gold piece is glued to the wall with Sovereign Glue making it impossible to be removed. All the circles are just drawings in the wall, except the yellow one, which has a gold coin inserted in an orifice within the surface, and the circle in the bottom right. The players find this in a wall, with an inscription next to it containing the riddle I wrote above. Whatz it that goes in the mysterious circle? Shall ya be mistaken, the curse will have that you love taken. Want thee his treasure hoards you need to complete the pyramid by placing the right coins in the right place while havin no same ones toch each other.

Encounters for Pirate and Coastal Cities – CLICK HERE.If you are looking for other posts for your seafaring campaign be sure to check my other posts: This is in order for you to make it fit your current session in a better way, as well as to give your players the treasures you think would fit best their actual level. Notice I did not talk about the treasures or traps that might appear when trying to solve the riddles or puzzles. However, they are easy enough to change in a way they can fit your current setting. While we wait for it, why don’t we immerse ourselves in the seas and look for some puzzles for our players to deal with? The following 3 puzzles are thought out to work in seafaring campaigns, such as the module I just talked about, your own homebrew world or even a campaign set in the Seas of Vodari Setting.

Ghosts of Saltmarsh is right behind the corner.
